#ifndef OBBACKGROUND_H
#define OBBACKGROUND_H

#include "d3dx9.h"
#include "ObObject.h"

class ObBackGround: public ObObject{
public:
	enum BACKGROUND {MID=10000};
	ObBackGround();
	~ObBackGround();

	void update(float dt);
	void render(ID3DXSprite* mSprite);

	static bool loadTexture();
	static bool releaseTexture();

private:
	static IDirect3DTexture9* mTex;

};

#endif